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The questions your board exam loves to ask

800 most-asked Class 11 & 12 (+1 / +2) questions across Physics, Chemistry, Maths and Biology — each with a model answer and the exact marking-scheme points examiners reward. Revise smart, walk in calm.

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MathsClass 122 marksmedium

Three Dimensional Geometry

Find the direction cosines of a line whose direction ratios are 1, 2, 2.

Reveal model answer + marking points

The direction cosines are obtained by dividing the direction ratios by the square root of the sum of their squares. Here the magnitude = sqrt(1^2 + 2^2 + 2^2) = sqrt(1 + 4 + 4) = sqrt(9) = 3. So the direction cosines are l = 1/3, m = 2/3 and n = 2/3. We can check l^2 + m^2 + n^2 = 1/9 + 4/9 + 4/9 = 9/9 = 1.

l = a/sqrt(a^2+b^2+c^2), etc.

Marking-scheme points

  • Magnitude of direction ratios = sqrt(1 + 4 + 4) = 3
  • Divide each ratio by 3
  • Direction cosines: 1/3, 2/3, 2/3
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MathsClass 123 marksmedium

Three Dimensional Geometry

Write the vector and Cartesian equations of a line passing through a point and parallel to a given direction.

Reveal model answer + marking points

Vector form: the equation of a line passing through a point with position vector a and parallel to a vector b is r = a + lambda b, where lambda is a scalar parameter and r is the position vector of any point on the line. Cartesian form: if the line passes through the point (x1, y1, z1) and has direction ratios a, b, c, then its equation is (x - x1)/a = (y - y1)/b = (z - z1)/c.

r = a + lambda b

Marking-scheme points

  • Vector form: r = a + lambda b
  • Passes through point a, parallel to b
  • Cartesian form: (x - x1)/a = (y - y1)/b = (z - z1)/c
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MathsClass 123 marksmedium

Three Dimensional Geometry

Write the formula for the angle between two lines in terms of their direction ratios, and the condition for the lines to be perpendicular and parallel.

Reveal model answer + marking points

If two lines have direction ratios (a1, b1, c1) and (a2, b2, c2), the angle theta between them is given by cos theta = |a1 a2 + b1 b2 + c1 c2| / (sqrt(a1^2 + b1^2 + c1^2) x sqrt(a2^2 + b2^2 + c2^2)). The lines are perpendicular if a1 a2 + b1 b2 + c1 c2 = 0, and they are parallel if a1/a2 = b1/b2 = c1/c2 (their direction ratios are proportional).

cos theta = |a1a2 + b1b2 + c1c2|/(|d1||d2|)

Marking-scheme points

  • cos theta = |a1a2 + b1b2 + c1c2|/(product of magnitudes)
  • Perpendicular: a1a2 + b1b2 + c1c2 = 0
  • Parallel: a1/a2 = b1/b2 = c1/c2
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MathsClass 122 marksmedium

Three Dimensional Geometry

Write the general Cartesian equation of a plane and the equation of a plane in intercept form.

Reveal model answer + marking points

The general Cartesian equation of a plane is Ax + By + Cz + D = 0, where A, B, C are the direction ratios of the normal to the plane and are not all zero. The equation of a plane that makes intercepts a, b and c on the x-, y- and z-axes respectively is x/a + y/b + z/c = 1 (the intercept form). A plane is uniquely determined by three non-collinear points.

Ax + By + Cz + D = 0

Marking-scheme points

  • General equation: Ax + By + Cz + D = 0
  • (A, B, C) are direction ratios of the normal
  • Intercept form: x/a + y/b + z/c = 1
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MathsClass 123 marksmedium

Three Dimensional Geometry

Find the distance of the point (0, 0, 0) from the plane 3x + 4y + 12z - 26 = 0.

Reveal model answer + marking points

The distance of a point (x1, y1, z1) from the plane Ax + By + Cz + D = 0 is |A x1 + B y1 + C z1 + D|/sqrt(A^2 + B^2 + C^2). Here (x1, y1, z1) = (0, 0, 0), A = 3, B = 4, C = 12, D = -26. Distance = |3(0) + 4(0) + 12(0) - 26|/sqrt(3^2 + 4^2 + 12^2) = |-26|/sqrt(9 + 16 + 144) = 26/sqrt(169) = 26/13 = 2 units.

d = |A x1 + B y1 + C z1 + D|/sqrt(A^2 + B^2 + C^2)

Marking-scheme points

  • Distance = |A x1 + B y1 + C z1 + D|/sqrt(A^2 + B^2 + C^2)
  • = 26/sqrt(169) = 26/13
  • Distance = 2 units
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MathsClass 122 marksmedium

Three Dimensional Geometry

How is the angle between two planes found? State the condition for two planes to be perpendicular.

Reveal model answer + marking points

The angle between two planes is equal to the angle between their normals. If the planes are A1 x + B1 y + C1 z + D1 = 0 and A2 x + B2 y + C2 z + D2 = 0, then cos theta = |A1 A2 + B1 B2 + C1 C2| / (sqrt(A1^2 + B1^2 + C1^2) x sqrt(A2^2 + B2^2 + C2^2)). The two planes are perpendicular if A1 A2 + B1 B2 + C1 C2 = 0, and parallel if A1/A2 = B1/B2 = C1/C2.

cos theta = |A1A2 + B1B2 + C1C2|/(|n1||n2|)

Marking-scheme points

  • Angle between planes = angle between their normals
  • cos theta = |A1A2 + B1B2 + C1C2|/(product of magnitudes)
  • Perpendicular: A1A2 + B1B2 + C1C2 = 0
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MathsClass 122 marksmedium

Three Dimensional Geometry

Find the distance between the parallel planes 2x - 2y + z + 3 = 0 and 2x - 2y + z + 9 = 0.

Reveal model answer + marking points

For two parallel planes Ax + By + Cz + D1 = 0 and Ax + By + Cz + D2 = 0, the distance between them is |D1 - D2|/sqrt(A^2 + B^2 + C^2). Here A = 2, B = -2, C = 1, D1 = 3, D2 = 9. Distance = |3 - 9|/sqrt(2^2 + (-2)^2 + 1^2) = 6/sqrt(4 + 4 + 1) = 6/sqrt(9) = 6/3 = 2 units.

d = |D1 - D2|/sqrt(A^2 + B^2 + C^2)

Marking-scheme points

  • Distance = |D1 - D2|/sqrt(A^2 + B^2 + C^2)
  • = |3 - 9|/sqrt(9) = 6/3
  • Distance = 2 units
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MathsClass 122 markseasy

Linear Programming

Define a linear programming problem, the objective function and constraints.

Reveal model answer + marking points

A linear programming problem (LPP) is a problem of maximising or minimising a linear function of variables subject to certain linear conditions. The objective function is the linear function Z = ax + by that is to be optimised (maximised or minimised). The constraints are the linear inequalities (or equations) in the variables that restrict the values the variables can take; together with the non-negativity restrictions (x >= 0, y >= 0) they define the region of possible solutions.

Z = ax + by (objective function)

Marking-scheme points

  • LPP: optimise a linear function under linear constraints
  • Objective function: Z = ax + by to be maximised/minimised
  • Constraints: linear inequalities restricting the variables
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MathsClass 122 markseasy

Linear Programming

Define feasible region, feasible solution and optimal solution in a linear programming problem.

Reveal model answer + marking points

The feasible region is the common region determined by all the constraints (including the non-negativity restrictions) of a linear programming problem; it is the set of all points that satisfy every constraint. A feasible solution is any point that lies in the feasible region. An optimal solution is a feasible solution that gives the maximum or minimum value of the objective function, whichever is required.

Marking-scheme points

  • Feasible region: common region satisfying all constraints
  • Feasible solution: any point in the feasible region
  • Optimal solution: feasible point that optimises the objective function
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MathsClass 123 marksmedium

Linear Programming

State the corner point method for solving a linear programming problem.

Reveal model answer + marking points

The corner point method is based on the fact that the optimal value of the objective function (if it exists) occurs at a corner point (vertex) of the feasible region. The steps are: (1) find the feasible region determined by the constraints and identify its corner points; (2) evaluate the objective function Z = ax + by at each corner point; (3) the largest of these values is the maximum and the smallest is the minimum. For an unbounded region, the optimal value must be checked for existence.

Marking-scheme points

  • Optimal value occurs at a corner point of the feasible region
  • Evaluate the objective function at each corner point
  • Largest value = maximum, smallest value = minimum
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MathsClass 122 marksmedium

Linear Programming

Distinguish between a bounded and an unbounded feasible region.

Reveal model answer + marking points

A feasible region is said to be bounded if it can be enclosed within a circle (or a rectangle) of finite radius, that is, it does not extend to infinity. It is unbounded if it extends indefinitely (to infinity) in some direction and cannot be enclosed. For a bounded feasible region, the objective function always has both a maximum and a minimum value at the corner points. For an unbounded region, a maximum or a minimum may not exist and must be checked separately.

Marking-scheme points

  • Bounded: can be enclosed in a circle of finite radius
  • Unbounded: extends to infinity
  • Bounded region always gives both maximum and minimum
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MathsClass 123 marksmedium

Linear Programming

Maximise Z = 3x + 4y subject to the constraints x + y <= 4, x >= 0 and y >= 0.

Reveal model answer + marking points

The feasible region is a triangle bounded by x + y = 4 and the coordinate axes. Its corner points are (0, 0), (4, 0) and (0, 4). Evaluate Z = 3x + 4y at each corner: at (0, 0), Z = 0; at (4, 0), Z = 12; at (0, 4), Z = 16. The maximum value of Z is 16, which occurs at the corner point (0, 4).

Marking-scheme points

  • Corner points: (0, 0), (4, 0), (0, 4)
  • Z values: 0, 12 and 16 respectively
  • Maximum Z = 16 at (0, 4)
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MathsClass 122 markseasy

Probability

Define conditional probability. Write its formula.

Reveal model answer + marking points

Conditional probability is the probability of occurrence of an event A given that another event B has already occurred; it is written as P(A | B). Its formula is P(A | B) = P(A intersection B)/P(B), provided P(B) is not zero. Here P(A intersection B) is the probability that both A and B occur, and P(B) is the probability of B.

P(A | B) = P(A intersection B)/P(B)

Marking-scheme points

  • Probability of A given that B has occurred
  • P(A | B) = P(A intersection B)/P(B)
  • Defined only when P(B) is not zero
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MathsClass 123 marksmedium

Probability

If P(A) = 0.5, P(B) = 0.6 and P(A intersection B) = 0.3, find P(A | B) and P(B | A).

Reveal model answer + marking points

Using the conditional probability formula: P(A | B) = P(A intersection B)/P(B) = 0.3/0.6 = 0.5. Similarly, P(B | A) = P(A intersection B)/P(A) = 0.3/0.5 = 0.6. So P(A | B) = 0.5 and P(B | A) = 0.6.

P(A | B) = P(A intersection B)/P(B)

Marking-scheme points

  • P(A | B) = P(A intersection B)/P(B) = 0.3/0.6 = 0.5
  • P(B | A) = P(A intersection B)/P(A) = 0.3/0.5 = 0.6
  • Use the intersection probability in both
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MathsClass 122 marksmedium

Probability

When are two events said to be independent? State the multiplication rule for independent events.

Reveal model answer + marking points

Two events A and B are said to be independent if the occurrence of one does not affect the probability of the occurrence of the other, that is, P(A | B) = P(A) and P(B | A) = P(B). For independent events, the multiplication rule takes the simple form P(A intersection B) = P(A) x P(B). This is used as the test for independence: if P(A intersection B) = P(A) P(B), the events are independent.

P(A intersection B) = P(A) x P(B)

Marking-scheme points

  • Independent: occurrence of one does not affect the other
  • P(A | B) = P(A) and P(B | A) = P(B)
  • Multiplication rule: P(A intersection B) = P(A) P(B)
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MathsClass 123 marksmedium

Probability

If A and B are independent events with P(A) = 0.3 and P(B) = 0.4, find P(A intersection B) and P(A union B).

Reveal model answer + marking points

Since A and B are independent, P(A intersection B) = P(A) x P(B) = 0.3 x 0.4 = 0.12. Using the addition theorem, P(A union B) = P(A) + P(B) - P(A intersection B) = 0.3 + 0.4 - 0.12 = 0.58. So P(A intersection B) = 0.12 and P(A union B) = 0.58.

P(A union B) = P(A) + P(B) - P(A intersection B)

Marking-scheme points

  • Independent: P(A intersection B) = P(A) P(B) = 0.12
  • P(A union B) = P(A) + P(B) - P(A intersection B)
  • P(A union B) = 0.3 + 0.4 - 0.12 = 0.58
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MathsClass 123 markshard

Probability

Bag I contains 3 red and 4 black balls, and Bag II contains 5 red and 6 black balls. A bag is chosen at random and a ball drawn from it is found to be red. Find the probability that it was drawn from Bag I.

Reveal model answer + marking points

Let E1 and E2 be the events of choosing Bag I and Bag II, so P(E1) = P(E2) = 1/2. Let A be the event of drawing a red ball. Then P(A | E1) = 3/7 and P(A | E2) = 5/11. By Bayes' theorem, P(E1 | A) = [P(E1) P(A | E1)] / [P(E1) P(A | E1) + P(E2) P(A | E2)] = [(1/2)(3/7)] / [(1/2)(3/7) + (1/2)(5/11)] = (3/14) / (3/14 + 5/22). Converting to a common denominator (154): 3/14 = 33/154 and 5/22 = 35/154, so the sum = 68/154. Hence P(E1 | A) = (33/154)/(68/154) = 33/68.

P(E1 | A) = P(E1)P(A|E1)/(sum of P(Ei)P(A|Ei))

Marking-scheme points

  • P(E1) = P(E2) = 1/2; P(A|E1) = 3/7, P(A|E2) = 5/11
  • Bayes: P(E1|A) = [P(E1)P(A|E1)]/[sum of both products]
  • P(E1 | A) = 33/68
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MathsClass 122 markseasy

Probability

What is a random variable and a probability distribution?

Reveal model answer + marking points

A random variable is a real-valued function whose value is determined by the outcome of a random experiment; it assigns a number to each outcome of the sample space (for example, the number of heads when two coins are tossed). A probability distribution of a random variable is a table (or description) that lists all the possible values of the random variable together with their corresponding probabilities; the sum of all these probabilities is always 1.

sum of all p(x) = 1

Marking-scheme points

  • Random variable: assigns a real number to each outcome
  • Probability distribution: values with their probabilities
  • Sum of all probabilities = 1
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MathsClass 123 marksmedium

Probability

A random variable X takes the values 0, 1 and 2 with probabilities 1/4, 1/2 and 1/4 respectively. Find the mean (expected value) of X.

Reveal model answer + marking points

The mean (expectation) of a random variable is E(X) = sum of x times p(x). Here E(X) = 0 x (1/4) + 1 x (1/2) + 2 x (1/4) = 0 + 1/2 + 1/2 = 1. First we may check that the probabilities add to 1: 1/4 + 1/2 + 1/4 = 1. So the mean of X is 1.

E(X) = sum of x p(x)

Marking-scheme points

  • E(X) = sum of x times p(x)
  • = 0(1/4) + 1(1/2) + 2(1/4)
  • Mean E(X) = 1
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MathsClass 123 marksmedium

Probability

A fair coin is tossed 3 times. Using the binomial distribution, find the probability of getting exactly 2 heads.

Reveal model answer + marking points

This is a binomial experiment with n = 3 trials, probability of success (head) p = 1/2 and failure q = 1/2. The binomial probability of r successes is P(X = r) = nCr p^r q^(n - r). For exactly 2 heads (r = 2): P(X = 2) = 3C2 (1/2)^2 (1/2)^1 = 3 x (1/4)(1/2) = 3 x 1/8 = 3/8. So the probability of getting exactly 2 heads is 3/8.

P(X = r) = nCr p^r q^(n-r)

Marking-scheme points

  • Binomial: P(X = r) = nCr p^r q^(n-r); n = 3, p = q = 1/2
  • P(X = 2) = 3C2 (1/2)^2 (1/2)^1
  • = 3 x 1/8 = 3/8
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